Activities
Dream (Mind Games)
You inspire the students by providing them with the motivation for giving their best and by telling them about the ownership and freedom over the task. You present the...


Show (Mind Games)
They share this documentation with other iTEC students across Europe, their parents and their identified audience to transfer their learning, to communicate the...


Map (Mind Games)
Based on their collected information and analysis, the teams refine their design brief, especially the design challenges, design results and audience. Then the teams record...


Reflect
The students slowly build a shared collection of ways to tackle challenges, which can be used after the project ended. Classroom time: Approximately 10 minutes


Make (Zeka Oyunları)
The discussion especially relates to how well the design address the identified design challenges. They then record a reflection and document their activities. Careful...


Comparative


CHATZONE
Social Networking  This is both collaborate and reflect activity. Students will be able to chat with different students from all around the world. 


EC-CNDP-Techno-1


Araştır - Explore/Search (Farkındalık Yarat)


Haritala (Farkındalık Yarat)


Yap - Create/Make (Farkındalık Yarat)


Sor işbirliği yap - ask &collaborate (Farkındalık Yaraat)


Göster - Show (Farkındalık Yarat)


Yansıt - Reflect (Farkındalık Yarat)


OUTLINE OF THE TEACHING BLOCK, ITEC, HRNCIRIK


Participatory Design Workshop
The students teams meet with 3 - 4 people, whom they consider to be the future users of their design and perform a Participatory Design Workshop. The students use their...


Reflection
The students record, post and share periodic audio updates about their project progression, perceived challenges, changes to the design brief and future plans. The...


Final Product Design
Based on Design Brief 4 and the analysis of the Participatory Design Workshop, the student teams create their final design prototype. The teams listen to all of their...


Product Design
Based on their Design Brief 2 and their initial design ideas, students create their first prototype design. The students discuss their prototype and refine their design...


Contextual Inquiry: Benchmarking
Based on their design brief, students identify what kind of examples of existing works to collect. Their choice depends on who they are designing for, what they are...


Contextual Inquiry - Observation
Based on their design brief, students identify who and what to observe to inform their design result, for example practices or environments of particular people or...


Design brief
You present an initial design brief to the students that ties the design tasks to the curriculum topics, but leaves some aspects open for refinement. During this lesson,...


Dream
You inspire the students by providing them with the motivation for giving their best and by telling them about the ownership and freedom over the task. You present the...


Explore
The object of observation depends on who they are designing for, what they are designing and the initial challenges they want to address. They share their collected...


Map
Based on their collected information and analysis, the teams refine their design brief, especially the design challenges, design results and audience. Then the teams record...


Reflect
The students slowly build a shared collection of ways to tackle challenges, which can be used after the project ended. Classroom time: Approximately 10 minutes


Make
The discussion especially relates to how well the design address the identified design challenges. They then record a reflection and document their activities. Careful...


Ask
These participating people are considered to have an expert understanding of the domain the student designs are framed within. Expertise may be interpreted broadly, for...


Show
They share this documentation with other iTEC students across Europe, their parents and their identified audience to transfer their learning, to communicate the...


Collaborate
Classroom time needed: 1 lesson(s)


Collecting multimedia data outside of school (Virtual Museum)
On this activity, prior to having arranged details with the museum and school admins, your students will capture pictures and short videos (should they desire so) with the...


Introduction (Virtual Museum)
You inspire the students by providing them with the motivation for giving their best and by telling them about the ownership and freedom over the task. You present the...